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- 232pages
- 9 heures de lecture
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Focusing on the intersection of digital games and education, this volume presents a collection of cutting-edge research on game-based learning. It highlights how games can enhance learner engagement both in and out of the classroom, fostering interaction in the target language. As the first dedicated compilation on this topic, it offers valuable insights and innovative approaches to integrating gaming into educational practices.
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Digital Games in Language Learning and Teaching, Hayo Reinders
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- Année de publication
- 2012
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