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A mixture of fast-paced video games and serious business content, game-based learning is being used to create more engaging training programs. Using case studies, this guide explains what digital game-based learning is, where it can be used and how to implement it.
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Digital Game-Based Learning, Marc Prensky, Sivasailam Thiagarajan
- Langue
- Année de publication
- 2000
- product-detail.submit-box.info.binding
- (rigide),
- État du livre
- Abîmé
- Prix
- 0,78 €
Modes de paiement
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- Titre
- Digital Game-Based Learning
- Langue
- Anglais
- Auteurs
- Marc Prensky, Sivasailam Thiagarajan
- Éditeur
- McGraw-Hill
- Publié
- 2000
- Format
- rigide
- Pages
- 442
- ISBN10
- 0071363440
- ISBN13
- 9780071363440
- Séries
- Mots clés
- Nonfiction, Éducation, système scolaire, Recherche
- Évaluation
- 3,75 sur 5
- Description
- A mixture of fast-paced video games and serious business content, game-based learning is being used to create more engaging training programs. Using case studies, this guide explains what digital game-based learning is, where it can be used and how to implement it.






