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Beginning OpenGL. Game Programming

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This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. Readers will learn how to apply these elements to games. The material is presented in an easy-to-learn manner, completely accessible to beginning programmers, with complete but concise coverage to ensure the highest value to readers.

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Beginning OpenGL. Game Programming, Kevin Hawkins, Dave Astle

Langue
Année de publication
2004
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Titre
Beginning OpenGL. Game Programming
Langue
Anglais
Publié
2004
Format
souple
Pages
336
ISBN10
1592003699
ISBN13
9781592003693
Séries
Évaluation
3,55 sur 5
Description
This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. Readers will learn how to apply these elements to games. The material is presented in an easy-to-learn manner, completely accessible to beginning programmers, with complete but concise coverage to ensure the highest value to readers.