This is the first in the Legends of the Air series and as its title suggests narrates the histories of three of the classic jet fighters of the 1950s. Legends 1, like all the books in this series, is essentially three books in one and covers each phase of the development and operation of these three very different yet technically competing aircraft which emerged at a time when the Cold War was anything but cold. The North American Sabre was the best the West had in 1950 when war erupted in Korea. The USSR surprised the West by the unexpectedly good performance of the previously little known MiG-15, a fine aircraft at the time only let down by poor airmanship and restricted tactical doctrine. England's Hunter followed these two into the air and naturally exceeded the performance of both, consequently remaining in widespread service well into the early 1990s. In addition to the approximately 70,000 words of text by Stewart Wilson, Sabre, MiG-15 & Hunter is illustrated with 36 specially commissioned color sideview drawings and technical cutaways by Juanita Franzi, and features specification and production tables, maps of areas of operations, and hundreds of photographs.
Stewart Wilson Livres






Chapters devoted to each of the five auspices: in-character artifacts, Gifts, rites, lodges and new Auspice Aspects. A Storytelling chapter dedicated to discussing how best to use auspice in your game from both a practical and theoretical perspective, as well as discussion on creating new auspices and new Gifts. A series of Storytelling Adventure System scenes meant to serve as "auspice challenges" - these scenes are bound to different auspices and can be dropped into your games to highlight the importance of one's moon.
The Rage. Forsaken Player's Guide
- 222pages
- 8 heures de lecture
The Savage Fury UnleashedThe Forsaken have been pushed to the wall by their enemies. Now they push back. The tribes share their deadliest secrets with one another. Their packs teach one another the secrets of striking first and hardest. Around the world, the Forsaken reclaim what is theirs. Will you join them?A Character Book for The Forsaken™• An in-depth look at the tribes and tribe-less of the Forsaken, from their history and traditions to their weapons of war• Numerous new options for character development, from new Merits and Gifts to a more detailed explanation of Harmony and pack tactics• Information on playing the Forsaken at a larger scale, from pack alliances to details on Forsaken culture and concerns around the worldThe Forsaken Player's Guide is a 220 page hardcover supplement for the World of Darkness game The Forsaken.
A return to the Golden Era of Atlantis through hypnosis to understand how we can apply the lessons learned to the times now with the ascension process.
The adjoining parishes of Skene and Echt just to the west of Aberdeen have evidence of human settlement dating as far back as the Bronze Age but remained largely rural in nature until the 1960s which saw a rapid increase in building and population. The collection of photographs in this book recall a quieter time and cover a period from the late 19th century to the late 20th with images such as the Central Public School at Skene, James Goodall s buses and garage in Echt, the Proctor Orphanage off the Old Skene Road, a turn of the century photo of Kirktown, Easter Skene House designed by Tudor Johnny Smith, Aberdeen s city architect and a fine view of Dunecht House.
The Rancher's Homecoming
- 256pages
- 9 heures de lecture
Chance Blackwell's return could cost her everything!
This book does what the title suggests and combines old photographs with freshly-researched and detailed extended captions about the history of the many properties included and their owners. This volume covers Cults, Bielside, Murtle, Milltimber, Banchory-Devenick, Maryculter, Torphins, Glassel, Ballogie, Banchory, Durris, Drumoak, Crathes and Finzean.