12: The Elements of Great Managing was the 2006 sequel to First, Break All the Rules. The book followed great managers as they harnessed employee engagement to turn around a failing call center, save a struggling hotel, improve patient care in a hospital, maintain production through power outages, and successfully face a host of other challenges in settings around the world.
Rodd Wagner Livres
Cet auteur se concentre sur l'amélioration du bonheur au travail, qui pour beaucoup constitue une grande partie de la vie. Ses œuvres sont connues pour contenir des codes cachés, chaque livre suivant en présentant plus que le précédent. En observant ce à quoi la plupart des gens ne peuvent accéder, l'auteur partage des fragments de ses expériences à travers son écriture. Son objectif principal est d'aider les individus à trouver une plus grande satisfaction dans leur vie professionnelle.




Power of 2
- 243pages
- 9 heures de lecture
New York Times bestselling author Rodd Wagner and Gallup Vice Chairman Gale Muller explore the crucial dimensions of a successful partnership and the stories of famous pairs who epitomize those elements.
Using a series of letters, the author responds to questions that an older grandchild might ask a grandparent about little known stories in tracing the family history. Readers are encouraged to record their own family stories.
An up-close account from the world’s first metaverse-embedded reporter In Making a Metaverse That Matters: From Snow Crash & Second Life to A Virtual World Worth Fighting For, the celebrated author of The Making of Second Life and Game Design Secrets, Wagner James Au, delivers an engrossing exploration of how nascent metaverse platforms have already captured the imagination of millions. Featuring powerful stories and dozens of incisive interviews with insiders including Metaverse creator Neal Stephenson himself, the author uses his unique, grassroots-level perspective as the first reporter embedded in a metaverse platform. Readers will learn about: How to understand and define the Metaverse and cut through the many myths and misconceptions around it. A behind-the-scenes account of launching Second Life, the first metaverse platform to achieve mainstream awareness, and what its many controversies teach us. Where current platforms Meta, Roblox, Fortnite, VRChat, and Lamina1, Neal Stephenson’s own metaverse startup, fit in the ecosystem. How to address the many dangers inherent in the Metaverse before it becomes central to the Internet. Perfect for XR industry members and indie creatives, Making a Metaverse That Matters is also for tech professionals, virtual world communities, and anyone interested in the future of culture and commerce.