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Larry Correia

    1 janvier 1977
    Larry Correia
    Destroyer of Worlds
    Monster Hunter Legion
    Monster Hunter Memoirs: Saints
    The Grimnoir Chronicles. Book I of the Grimnoir Chronicles
    Monster Hunter Nemesis
    Tower of Silence
    • Tower of Silence

      • 400pages
      • 14 heures de lecture
      4,8(27)Évaluer

      "The assassination of the Chief Judge has pushed the Capitol to the edge. The Great Extermination has spread to all the land. The casteless must be annihilated. Their only hope is the fallen Protector Ashok Vadal. But Vadal is being held prisoner on the island of Fortress. In order to save those who need him most, he must escape and find his way across the demon-infested sea and return to Thera, the prophet of an illegal and forgotten god. It is she who has sent the Sons of the Black Sword to war against the warrior caste, hoping to buy time until Vadal's return. But as the chaos swirls, Grand Inquisitor Omand Vokkan launches a coup to install Lord Protector Devedas as his puppet king. Devedas has no intention of being anyone's puppet, but it may not matter. For Vokkan has struck a secret bargain with a demon. Vokkan will destroy the casteless for this ancient being; in exchange, he will be granted the power of the ancient gods. Ashok Vadal, Thera, and the Sons of the Black Sword face foes both human and supernatural, Byzantine political intrigue and bloody hand-to-hand combat, gods and demons alike. But Vadal is a warrior with a warrior's heart, and woe to those who would stand in his way-man, god, demon, or otherwise!"-- Provided by publisher

      Tower of Silence
    • Monster Hunter Nemesis

      • 512pages
      • 18 heures de lecture
      4,6(218)Évaluer

      "Agent Franks of the U. S. Monster Control Bureau is a man of many parts---parts from other people, that is. Frank is nearly seven feet tall and nearly indestructible. P;us he's animated by a powerful alchemical substance and inhabited by a super-intelligent spirit more ancient than humanity itself. Good thing he's on our side. More or less... Sworn to serve and protect the United States of America from all monsters, foreign and domestic, by one of the country's founding fathers, Frank added one condition to the agreement: the government must never make more creatures like him. Should the powers-that-be do so, then the agreement is null and void. Then he discovers that, under Project Nemesis, the director of the very agency Frank works for is not only making more like him, but is making thirteen. Now, all bets are off and Hell hath no fury like a monster betrayed. Particularly if that monster happens to be an undying killing machine capable of taking out vampires and werewolves with one hand tied behind his back." ---backcover

      Monster Hunter Nemesis
    • Monster Hunter Memoirs: Saints

      • 368pages
      • 13 heures de lecture
      4,6(46)Évaluer

      This is New Orleans. That mantra had rung in Chad Gadenier's ears since his first day working in the Big Easy. Everything was different in New Orleans. The food. The climate. The monsters. Even the shadowy and reprehensible MCB was different. But that is just the beginning. The real reason New Orleans is so different is a larval Great Old One growing day by day in power and just about ready to pop. If Chad can't convince "the powers that be" to get involved not only New Orleans but the entire world is going to fall under the power of the nastiest of nasties. Now on the outs with the US Government and in exile from his usual job of saving the world, Chad must rally the forces of light against the coming darkness. The problem is one guy with a sword and a sub-gun isn't going to solve this one. Fortunately, Chad's made a few friends over the years. And the Fey hate Old Ones as much as God's people, and they're not about to give up this world without a fight. If the Saints don't come marching in on this one ... there won't be a Final Battle. There will be a final massacre. Now, where'd he put that number for the ditzy fey princess ...?

      Monster Hunter Memoirs: Saints
    • Monster Hunter Legion

      • 528pages
      • 19 heures de lecture
      4,5(233)Évaluer

      When hunters from around the world gather in Las Vegas for a conference, Owen Pitt and the staff of Monster Hunter International have to stop an ancient god from turning Sin City into a literal hell on Earth

      Monster Hunter Legion
    • Destroyer of Worlds

      • 544pages
      • 20 heures de lecture
      4,4(28)Évaluer

      "A champion, still standing. Ashok Vadal, once a remorseless and highly effective Protector of the Law, is now the reluctant military commander of a throng of rebels and misfits, and a turncoat to a treacherous empire bent on the mass murder of an entire caste of people. Even now, the Great Extermination has begun. The empire may be mighty, but if it is war the Capitol wants, then it is war they will have. Vadal has faced down gods and demons before and overcome them. Now the champion and defender of the untouchables of Lok has a name. He is grim and implacable. He is still standing despite all this world has thrown at him. He is Ashok Vadal!"-- Provided by publisher

      Destroyer of Worlds
    • In a business like monster hunting, it's all about setting priorities. The chaos god Asag has been quiet since the destruction of the City of Monsters, but Monster Hunter International know that he is still out there, somewhere-plotting, waiting for his chance to unravel reality. When Owen Pitt and the MHI team discover that one of Isaac Newton's Ward Stones is being auctioned off by Reptoids who live deep beneath Atlanta, they decide to steal the magical super weapon and use it to destroy Asag once and for all. But before the stone can be handed off, it is stolen by a mysterious thief with ties to MHI and the Vatican's Secret Guard. It's a race against time, the Secret Guard, a spectral bounty hunter, and a whole bunch of monsters to acquire the Ward Stone and use it against Asag. For as dangerous as the chaos god is, there is something much older-and infinitely more evil-awakening deep in the jungles of South America

      Monster Hunter Bloodlines
    • House of Assassins

      • 416pages
      • 15 heures de lecture
      4,3(3065)Évaluer

      "Ashok Vidal was once a member of the highest caste in all of Lok whose life was devoted to upholding the Law, delivering swift justice with his ancestor blade Angruvadal. Until the day he learned his entire life to that point was a lie. Now one of the casteless, he began a campaign of rebellion, war and destruction. Thera had been a member of the Warrior Order, spending her life training for combat until she was struck by lightning gaining the power to see the future. She fought alongside Ashok and his company of men know as the Sons of the Black Sword until a shapeshifting wizard with designs on her powers of precognition spirited her away. He holds her prisoner in the House of Assassins. Ashok and his men march to the rescue. With his sword Angruvadal, he was unstoppable. But Angruvadal is gone, shattered defeating a demon. Now Ashok must fight without the aid of the magic blade for the first time. Thera's life depends on it"-- Provided by publisher

      House of Assassins
    • Monster Hunter Siege

      • 368pages
      • 13 heures de lecture
      4,3(2643)Évaluer

      "When Monster Hunter International's top hunter, Owen Zastava Pitt, was given a tip about some missing hunters, he didn't realize their rescue mission would snowball into the single biggest operation in MHI's history. Their men are being held prisoner in a nightmare dimension only reachable through radioactive ruins of a monster-infested war zone. And it is also the home base of the powerful creature behind the devastating attacks on the Last Dragon and Copper Lake. It turns out ancient gods of chaos really hate trespassers. So now it is D-Day at the City of Monsters"--

      Monster Hunter Siege
    • "Earl Harbinger may be the leader of Monster Hunter International, but he's also got a secret. Nearly a century ago, Earl was cursed to be a werewolf. When Earl receives word that one of his oldest foes, a legendarily vicious werewolf that worked for the KGB, has mysteriously appeared in the remote woods of Michigan, he decides to take care of some unfinished business. But another force is working to bring about the creation of a whole new species of werewolf. When darkness falls, the final hunt begins, and the only thing standing in their way is a handful of locals, a lot of firepower, and Earl Harbinger's stubborn refusal to roll over and play dead"--Publisher

      Monster Hunter Alpha