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Prof. Ian Bogost

    30 décembre 1976

    Ian Bogost est un célèbre concepteur de jeux vidéo, critique et chercheur dont le travail enquête sur l'intersection des jeux, des médias et de la culture. Ses analyses explorent en profondeur la manière dont les jeux fonctionnent comme modes de communication et d'expression, révélant leur potentiel à influencer et à articuler des idées complexes. L'approche de Bogost emploie souvent la critique créative, utilisant la conception de jeux elle-même, comme le satirique Cow Clicker, pour éclairer des aspects de l'industrie du jeu et de l'interaction numérique.

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      • 328pages
      • 12 heures de lecture

      A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

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      • 264pages
      • 10 heures de lecture

      A critical approach that marries literary theory and information technology, reading digital and cultural artifacts--whether videogames, literature, or film--as configurative systems of interlocking units of meaning.

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