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Ian Millington

    Mil Millington est un auteur britannique célébré pour ses observations humoristiques sur les relations et la vie quotidienne. Il a acquis une certaine notoriété grâce à son site web plein d'esprit détaillant les disputes et les malentendus avec sa petite amie allemande, démontrant un talent unique pour trouver la comédie dans le banal. Son style d'écriture se caractérise par une ironie mordante, une honnêteté candide et un don pour disséquer les absurdités des liens humains. L'œuvre de Millington explore constamment des thèmes tels que l'amour, la communication et les différences culturelles avec une approche légère mais perspicace qui résonne auprès des lecteurs.

    Things My Girlfriend and I Have Argued About
    AI for Games
    Artificial intelligence for Games
    • Artificial intelligence for Games

      • 856pages
      • 30 heures de lecture
      4,2(87)Évaluer

      Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI as an integral part of game play. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's CD-ROM contains a library of C++ source code and demonstration programs, and provides access to a website with a complete commercial source code library of AI algorithms and techniques.

      Artificial intelligence for Games
    • Game development lives in its own technical world. It has its own idioms, skills, and challenges. That's one of the reasons games are so much fun to work on. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).

      AI for Games
    • 3,7(2680)Évaluer

      A rupturingly funny and sparklingly original first novel about love, fatherhood, librarians and Anglo-German relations. From the creator of the cult website, Things my Girlfriend and I have Argued About, who was named as one of The Guardian's top 5 debut novelists for 2002.

      Things My Girlfriend and I Have Argued About