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Edward Cox

    Edward Cox est un auteur et écrivain de voyages dont les œuvres explorent les profondeurs du mentorat et de l'art du leadership, souvent axées sur l'histoire et la stratégie militaires. Son écriture examine comment le leadership façonne non seulement les individus, mais aussi les événements historiques plus larges. La capacité de Cox à mêler récits personnels et perspicacité analytique offre aux lecteurs une perspective unique sur l'influence et la responsabilité. Son approche de l'écriture souligne les nuances du mentorat et son pouvoir transformateur.

    The Watcher of Dead Time
    The Relic Guild
    The Wood Bee Queen
    The Song of the Sycamore
    The Cathedral of Known Things
    • The Cathedral of Known Things

      • 400pages
      • 14 heures de lecture
      4,8(5)Évaluer

      In the end, all things are known. Return to the world of THE RELIC GUILD with this remarkable fantasy novel

      The Cathedral of Known Things
    • The Song of the Sycamore

      • 496pages
      • 18 heures de lecture
      4,1(57)Évaluer

      When the Spirit of Vengeance comes to judge an entire city, how can one man survive in a place where no one is truly innocent?

      The Song of the Sycamore
    • In another world, on the other side of the sky and the sea, a queen has been killed. And the only people who can stop her murderer are a small time thief with a magic sword, and a librarian from England who doesn't believe in magic. A stand alone fable for fans of Joanne Harris or Diana Wynne Jones.

      The Wood Bee Queen
    • The Relic Guild

      • 432pages
      • 16 heures de lecture
      3,6(314)Évaluer

      Magic caused the war. Magic is forbidden. Magic will save us. It was said the Labyrinth had once been the great meeting place, a sprawling city at the heart of an endless maze where a million humans hosted the Houses of the Aelfir. The Aelfir who had brought trade and riches, and a future full of promise. But when the Thaumaturgists, overlords of human and Aelfir alike, went to war, everything was ruined and the Labyrinth became an abandoned forbidden zone, where humans were trapped behind boundary walls 100 feet high. Now the Aelfir are a distant memory and the Thaumaturgists have faded into myth. Young Clara struggles to survive in a dangerous and dysfunctional city, where eyes are keen, nights are long, and the use of magic is punishable by death. She hides in the shadows, fearful that someone will discover she is touched by magic. She knows her days are numbered. But when a strange man named Fabian Moor returns to the Labyrinth, Clara learns that magic serves a higher purpose and that some myths are much more deadly in the flesh. The only people Clara can trust are the Relic Guild, a secret band of magickers sworn to protect the Labyrinth. But the Relic Guild are now too few. To truly defeat their old nemesis Moor, mightier help will be required. To save the Labyrinth - and the lives of one million humans - Clara and the Relic Guild must find a way to contact the worlds beyond their walls.

      The Relic Guild
    • The Watcher of Dead Time

      • 372pages
      • 14 heures de lecture

      Debut author Ed Cox has created a lush, detailed world while also hinting at a larger backstory that will be revealed in volumes to come SFX

      The Watcher of Dead Time