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Scott K. Andrews

    Scott K. Andrews est un auteur prolifique dont la production créative s'étend sur un large éventail de genres et de médiums, y compris des romans, des drames audio et des bandes dessinées. Son travail démontre une polyvalence remarquable, explorant divers thèmes et récits. Andrews invite les lecteurs à se connecter à ses multiples projets littéraires grâce à sa présence en ligne.

    Second Lives
    Creaking Timbers
    TimeBomb
    The Guild Leader's Handbook
    Sniper Elite: Origins
    Sniper Elite. Target: Hitler
    • Everyone knows the story of Adolf Hitler's final days—cornered, insane, killing himself in despair as Berlin burned above him.But this story is based solely on the eyewitness accounts of the people who shared the bunker with him—the people most loyal to the Führer; the people most likely to lie to protect him. The world's foremost Nazi hunter has never believed the official account; he has spent his life chasing a phantom, convinced that Hitler escaped the bunker.Now, as he lies on his deathbed, he receives a mysterious visitor; a man who claims to know the true story of Hitler's death; a man named Karl Fairburn.Is he just another conspiracy fantasist, or could his tale possibly be true…?

      Sniper Elite. Target: Hitler
    • Three Original Stories Set in the World of the Global Hit Sniper Elite Video Game Franchise!Sniper Origins is three original stories set in the world of the hit video game that explore the beginnigs of Karl Fairburne, the Sniper Elite.In Water Line Karl Fairburn is a new recruit fighting on the front line. Battle weary, low on morale and holding a bridge in a rear-guard action to delay the German onslaught. This is where he comes to understand his place in the warThe beginning of his training for life behind the lines starts in Home Ground . Karl is recruited into the SOE to learn sabotage, espionage and assassination. His training is interrupted by a nighttime enemy attack.Follow his first mission far behind enemy lines in By the Swor d where countless lives depended on the success of his mission, and there would be untold destruction if he failed.Sniper Origins fills in the background of the Sniper with three exciting stories that should be a must-read for any Sniper fan

      Sniper Elite: Origins
    • Who said dragon slaying was easy? Leading a guild in massively multiplayer online (MMO) games like World of Warcraft is more difficult than most players think. Your members look to you to solve problems, plan raids and battles, and lead them to riches and renown.In The Guild Leader's Handbook , you'll learn how to create, build, and maintain a successful guild. Author Scott F. Andrews, a longtime guild leader and guild advice columnist for WoW.com, will show you how to guide your guild to glory. Whether you're trying to confront a monstrous threat, conquer your rivals, or simply reign supreme as the wealthiest traders in the galaxy, The Guild Leader's Handbook offers invaluable guidance to help you achieve your goals.You'll learn how Whether you're an established guild leader in need of sage advice or a dedicated player seeking to form your own community, The Guild Leader's Handbook is an essential guide to managing a guild successfully in any MMO game.

      The Guild Leader's Handbook
    • TimeBomb

      • 341pages
      • 12 heures de lecture
      3,6(24)Évaluer

      A hundred thousand years of history. Three teenagers. One war. TIMEBOMB is the first in a staggering new time travel trilogy.

      TimeBomb
    • The truth is, the average British person moves house only once every 23 years and nowadays we are staying in our homes longer than they did in our parents' generation. So, it’s not surprising that the house-move can be one of the most traumatic experiences that most of us have to take. What’s even more challenging is when the move takes us urban dwellers from our familiar cosmopolitan roots into a place we’ve never experienced before – the countryside.So, this is us – Scott and Rachel – and we have made the life-changing decision to move for the first time away from the familiarities and conveniences of life in the town, to explore a whole new life in a 300-year-old thatched cottage in the middle of a small village, with next to none of the amenities that we normally rely upon for day-to-day living.Wondering what village life will bring, how would we cope as we left the familiar surroundings of our life as ‘Townies’ behind us? It soon became clear just how unprepared we were for the comical, testing and often heart-warming challenges that lay ahead.

      Creaking Timbers
    • Second Lives

      • 370pages
      • 13 heures de lecture

      The adventure continues: time is in flux, and only Jana, Dora and Kaz can fix it. But can they trust each other? číst celé

      Second Lives
    • The New World

      • 352pages
      • 13 heures de lecture

      The epic, thrilling conclusion to the most mind-bending, time-warping series since Doctor Who.

      The New World