Bookbot

Matt Pharr

    GPU Gems 2
    Physically Based Rendering: From Theory to Implementation
    • This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.

      Physically Based Rendering: From Theory to Implementation
      4,6
    • GPU Gems 2

      Programming Techniques for High-Performance Graphics and General-Purpose Computation

      • 814pages
      • 29 heures de lecture

      GPU Gems 2 Programming Techniques for High Performance Graphics and General Purpose Computation by Addison Wesley,2005, Hardcover

      GPU Gems 2