Local money has been used for hundreds of years and throughout the world, yet very few of us understand what it's all about. In the last few years, many more local currencies have been launched, but why? We all need money - to stay alive, to buy essential goods and services. But when jobs and money are in short supply it's largely because 97% of national money is controlled by the private banking industry. They trade, gamble and invest money where they can earn the biggest profit. And when the banks are in trouble so are ordinary people. By contrast, local currencies are owned by the community. They are designed to support local businesses, local jobs, local producers and services, local crafts and artists, community initiatives, charities, volunteers, etc. They create strong social networks and ensure that the community thrives even in a recession. By keeping the currency local, they protect it from speculators who will only invest if there is a profit to be had. This pamphlet explains the practical differences between national and local money - how local currencies work, what they can do that national money can't do, and why they are needed. If you are lucky enough to have a local currency, find out why you should join it. If you don't, you might be inspired to start one!
Rogers, John Livres
Cet auteur se concentre sur l'écriture en anglais des affaires. Ses œuvres explorent les aspects pratiques de la langue dans le monde de l'entreprise. Les lecteurs apprécient son approche claire de l'enseignement et de l'utilisation de la terminologie spécialisée. Ses conseils permettent une communication efficace dans les environnements commerciaux internationaux.






Market leader : practice file : upper intermediate business english
- 112pages
- 4 heures de lecture
This gives extra practice in the areas of grammar and vocabulary, together with a complete syllabus in business writing Students work with text models and useful language, then do a writing task to consolidate the learning Provides regular self-study pronunciation work with audio CDs or cassettes and exercises
Market Leader is the major business English course for tomorrow's business leaders. Incorporating material from the Financial Times©, it bring business right into the classroom. All the Course Books have self-study CD-ROMS which include video material and interactive case studies.
The 3rd Edition Course Book includes: All new reading texts from the Financial Times All new case studies with opinions on DVD-ROM from successful consultants who work in the real world of business All new listening texts reflecting the global nature of business, with interviews that can be viewed on the DVD-ROM.
The Undelivered Mardle
- 160pages
- 6 heures de lecture
Evocative spiritual memoir which explores the essence of belief and spirituality, set around ancient church in rural Suffolk.
Join John Rogers as he ventures out into an uncharted London like a redbrick Indiana Jones in search of the lost meaning of our metropolitan existence. Nursing two reluctant knees and a can of Stella, he perambulates through the seasons seeking adventure in our city's remote and forgotten reaches.
Market Leader
- 96pages
- 4 heures de lecture
The Market Leader Practice File Cassettes support the Practice File and contain extensive pronunciation work.
Market Leader Elementary Practice File New Edition
- 96pages
- 4 heures de lecture
The Market Leader Practice File Book is the perfect way to extend your business English course. The book has extra grammar practice and a complete syllabus of business writing.
Expand on your gaming experience with this graphic novel that includes three Game Adventures featuring the characters in Fell's Five !Join Adric Fell, the halfling Bree Three-Hands, the dwarf Khal Khalundurrin, the tiefling Tisha Swornheart, and the elf Varis in a tale of high adventure and deep secrets. Adric Fell leads a band of wayward heroes in a world where civilization has been reduced to a few scattered points of light amid a rising tide of shadows.Plus, play as the heroes of the book in three Game Adventures created for this series, replicating pivotal scenes in the story as roleplaying game encounters. You can use these as the foundation for a longer adventure of your own creation, or you can simply play them as a short delve!Collects the complete series (issues #1–15 collected as Shadowplague, First Encounters, and Down )!
