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Ron Lundeen

    Pathfinder Flip-Mat: Night of the Gray Death (P2)
    Pathfinder Adventure Path: Tomorrow Must Burn (Age of Ashes 3 of 6) [P2]
    Pathfinder Adventure: Night of the Gray Death (P2)
    Pathfinder Adventure: The Slithering (P2)
    Starfinder Adventure Path: Masters of Time and Space (Drift Crashers 3 of 3)
    Pathfinder Adventure Path: Twilight Child (War for the Crown 3 of 6)
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      In the cosmopolitan trading city of Kibwe, at the edge of the Mwangi Expanse, innocent people struck by a terrible curse known as the slithering are melting into malevolent oozes. The heroes are at the epicenter of this slimy curse and might be the only ones capable of recovering the ancient magic required to break it. Tracking the course of the slithering through Kibwe's colorful markets and shrines, the heroes must untangle the curse's origin and discover the role the nefarious Aspis Consortium plays in the unfolding conspiracy. The mysteries the heroes uncover might usher in a new era of plenty and prosperity for Kibwe, if the heroes can survive the slithering to experience it! The Slithering is a deluxe adventure for 5th-level characters written by Ron Lundeen. Featuring terrifying new monsters, repulsive new rules and magic items, and an in-depth look at one of the most exciting cities in the jungle-choked Mwangi Expanse, The Slithering provides a wealth of secrets and dangers!

      Pathfinder Adventure: The Slithering (P2)
    • Galt’s executioners are the masked and mysterious Gray Gardeners. Held above the laws of the chaotic nation, these grim killers soak the revolution-wracked land in dread and blood. They behead the guilty and innocent alike with their magical guillotines, but few possess the courage to stand against them. Powerful heroes must infiltrate the Gray Gardeners and put an end to their reign of terror. As the heroes race from haunted crypts to the elegant opulence of an ill-fated masque, the midnight chime will bring salvation or doom to a nation.Night of the Gray Death is a deluxe adventure in Gothic horror for 16th-level characters written by Ron Lundeen. It exposes the secrets of the Gray Gardeners with new monsters, new magic items, and new challenges to test the mightiest heroes. Mysteries and intrigue abound during the Night of the Gray Death!

      Pathfinder Adventure: Night of the Gray Death (P2)
    • The Age of Ashes Adventure Path continues! In defeating the treacherous Cult of Cinders, the heroes discover a nefarious group pulling the cult's strings--a mysterious merchant's guild called the Scarlet Triad. Following clues and utilizing another portal found below their castle on Hellknight Hill, the heroes come to the recently founded nation of Ravounel, where they must stand against the Scarlet Triad as the group attempts to establish an underground slave trade. But as the heroes clash more and more with the Scarlet Triad, it becomes increasingly apparent the slavers have even more sinister plans for the Inner Sea region--plans that must be stopped! Age of Ashes is the first Adventure Path using the brand new rules for the Pathfinder RPG. This third adventure is for 9th-level characters, and also includes a gazetteer to the newly formed nation of Ravounel, an exploration of the dragons of the world, a wealth of new options for player characters to discover (from magic items, spells, and feats, to a new class archetype), and more than half a dozen new monsters! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

      Pathfinder Adventure Path: Tomorrow Must Burn (Age of Ashes 3 of 6) [P2]
    • Bring horror and conspiracy to life on your tabletop with this double-sided full-color Flip-Mat featuring key encounter locations from the Pathfinder Second Edition adventure Night of the Gray Death on either side! One side depicts a crumbled vault and the other side shows a ballroom suitable an eerie masquerade, with alcoves and nooks for scheming or skullduggery! Don't waste your time sketching when you could be playing. With Pathfinder Night of the Gray Death, adventure and intrigue await!Pathfinder Night of the Gray Death measures 24" x 30" unfolded, and 8" x 10" folded. A Flip-Mat's coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy cleanup is just a Flip away?

      Pathfinder Flip-Mat: Night of the Gray Death (P2)
    • Raising Hell!Cheliax's largest city, Westcrown, has fallen to the Glorious Reclamation, and the evil adventurers are sent to reclaim the metropolis in the name of House Thrune. Armed with the legendary weapon they created from a gold dragon's head, the nefarious characters confront the Glorious Reclamation's forces and break its siege of a nearby Hellknight citadel. Once the army is defeated, the villains enter Westcrown, where they must undermine the chivalrous knights' rule of the city. Finally, they face the founder and Lord Marshal of the Glorious Reclamation to end the rebellion and restore the Thrice-Damned House of Thrune's rule over the empire of Cheliax.This volume of Pathfinder Adventure Path concludes the Hell's Vengeance Adventure Path and includes:- "Hell Comes to Westcrown," a Pathfinder adventure for 15th-level characters, by Ron Lundeen.- A look at how the city of Westcrown operates under the rule of the Glorious Reclamation, by Ron Lundeen.- Advice and suggestions on how to expand your campaign beyond the Adventure Path's conclusion, by Ron Lundeen.- An infernal confrontation and the waking of a powerful ancient weapon in the Pathfinder's Journal, by Josh Vogt.- A collection of formidable monsters, by Jason Keeley and Ron Lundeen.Cover art by Wayne Reynolds

      Pathfinder Adventure Path: Hell's Vengeance Part 6 - Hell Comes to Westcrown
    • We All Float Down here After learning that a powerful and ancient enemy is planning to steal a doomsday weapon and use it against humanity, the adventurers visit a ruined undersea tower belonging to an undead survivor of the cataclysm that destroyed ancient Azlant. In pursuit of the veiled master they believe has infiltrated the tower, the heroes make their way through the submerged ruin, fighting against the tower's magical defenses and undead occupants. Can the heroes learn the location of the facility and escape alive to confront the veiled master, or will they end up entombed in the drowned tower? This volume of Pathfinder Adventure Path continues the Ruins of Azlant Adventure Path and includes: -"Tower of the Drowned Dead," a Pathfinder adventure for 13th-level characters, by Ron Lundeen. -The secrets of seven ruined sites on the shattered continent of Azlant, by Erik Mona. -An exploration of four Azlanti ruins in the Inner Sea region, by Isabelle Lee. -A bestiary of new aquatic monsters, by Nathan King, Ron Lundeen, Kalervo Oikarinen, and David Schwartz.

      Pathfinder Adventure Path: Ruins of Azlant 5 of 6 - Tower of the Drowned Dead
    • With their colony of survivors safe for the moment, the heroes must scour the wilderness of the Fangwood for resources, and make contact with anyone who can help them strike back against the invading Ironfang Legion. But as they push into the wilds, all signs point to the legendary Chernasardo Rangers being wiped out by the black dragon Ibzairiak.

      Pathfinder Adventure Path: Ironfang Invasion Part 2 of 6-Fangs of War