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The Beginner's Guide to Android Game Development

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  • 438pages
  • 16 heures de lecture

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If you've always wanted to create Android games but didn't know where to begin, this book is for you. It's tailored for both absolute beginners and experienced Java developers looking to dive into game development. This comprehensive guide teaches you to build games from scratch without relying on game engines. You'll find focused, step-by-step approaches to learning one fundamental concept at a time. You'll study Java and write object-oriented applications while experimenting with Android's building blocks to create engaging 2D games featuring touch controls. Additionally, you will learn to integrate social features like a global leaderboard and how to publish your game for the vast Android user base. The book includes access to a rich library of sample Java and Android game projects on its companion website, allowing you to continue learning independently and grow as a game programmer. With this up-to-date guide, you can navigate common pitfalls and quickly start your own projects. All code examples have been tested on the Android Lollipop SDK (5.0) and are available under the open-source MIT license at the companion site. The structured content covers Java basics, game development foundations, Android development, and finishing touches for releasing your game.

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The Beginner's Guide to Android Game Development, James S. Cho

Langue
Année de publication
2014
Reliure
(souple)
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Titre
The Beginner's Guide to Android Game Development
Langue
Anglais
Publié
2014
Format
souple
Pages
438
ISBN10
1908689269
ISBN13
9781908689269
Séries
Mots clés
Description
If you've always wanted to create Android games but didn't know where to begin, this book is for you. It's tailored for both absolute beginners and experienced Java developers looking to dive into game development. This comprehensive guide teaches you to build games from scratch without relying on game engines. You'll find focused, step-by-step approaches to learning one fundamental concept at a time. You'll study Java and write object-oriented applications while experimenting with Android's building blocks to create engaging 2D games featuring touch controls. Additionally, you will learn to integrate social features like a global leaderboard and how to publish your game for the vast Android user base. The book includes access to a rich library of sample Java and Android game projects on its companion website, allowing you to continue learning independently and grow as a game programmer. With this up-to-date guide, you can navigate common pitfalls and quickly start your own projects. All code examples have been tested on the Android Lollipop SDK (5.0) and are available under the open-source MIT license at the companion site. The structured content covers Java basics, game development foundations, Android development, and finishing touches for releasing your game.