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- 720pages
- 26 heures de lecture
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Isometric Game Programming with DirectX takes you from zero to DirectX, literally Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamentals and methodology as well as advanced topics such as Random World Generation and Direct3D.This book is a comprehensive Isometric game programming guide ideal for any serious game developer
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Isometric Game Programming with DirectX 7.0 w/CD, Ernest Pazera
- Langue
- Année de publication
- 2001
- Reliure
- (souple)
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- Titre
- Isometric Game Programming with DirectX 7.0 w/CD
- Langue
- Anglais
- Auteurs
- Ernest Pazera
- Éditeur
- Muska & Lipman/Premier-Trade
- Publié
- 2001
- Format
- souple
- Pages
- 720
- ISBN10
- 0761530894
- ISBN13
- 9780761530893
- Séries
- Catégories
- Mots clés
- États-Unis, Jeux, Art graphique, Développement de logiciels
- Description
- Isometric Game Programming with DirectX takes you from zero to DirectX, literally Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamentals and methodology as well as advanced topics such as Random World Generation and Direct3D.This book is a comprehensive Isometric game programming guide ideal for any serious game developer