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Gaming as Culture

Essays on Reality, Identity and Experience in Fantasy Games

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  • 224pages
  • 8 heures de lecture

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Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.

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Gaming as Culture, Michelle A. Brown Nephew, J. Patrick Williams, W. Keith Winkler, Sean Q. Hendricks

Langue
Année de publication
2006
Reliure
(souple),
État du livre
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10,19 €

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Titre
Gaming as Culture
Sous-titre
Essays on Reality, Identity and Experience in Fantasy Games
Langue
Anglais
Éditeur
McFarland
Publié
2006
Format
souple
Pages
224
ISBN10
0786424362
ISBN13
9780786424368
Séries
Description
Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.