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Unreal Engine VR Cookbook

Developing Virtual Reality with UE4

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Understand basic VR concepts and terminology -- Implement VR logic with Blueprint visual scripting -- Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments -- Recognize and manage differences between seated and standing VR experiences -- Set up trace interactions and teleportation -- Work with UMG and 2D UIs Implement character inverse kinematics (IK) for head and hands -- Define effective motion controller interaction Help users avoid motion sickness -- Optimize VR applications -- Explore the VR editor, community resources, and more.

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Unreal Engine VR Cookbook, Mitch McCaffrey

Langue
Année de publication
2017
Reliure
(souple)
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Titre
Unreal Engine VR Cookbook
Sous-titre
Developing Virtual Reality with UE4
Langue
Anglais
Publié
2017
Format
souple
Pages
288
ISBN10
0134649176
ISBN13
9780134649177
Séries
Description
Understand basic VR concepts and terminology -- Implement VR logic with Blueprint visual scripting -- Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments -- Recognize and manage differences between seated and standing VR experiences -- Set up trace interactions and teleportation -- Work with UMG and 2D UIs Implement character inverse kinematics (IK) for head and hands -- Define effective motion controller interaction Help users avoid motion sickness -- Optimize VR applications -- Explore the VR editor, community resources, and more.