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Paramètres
- 288pages
- 11 heures de lecture
En savoir plus sur le livre
Understand basic VR concepts and terminology -- Implement VR logic with Blueprint visual scripting -- Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments -- Recognize and manage differences between seated and standing VR experiences -- Set up trace interactions and teleportation -- Work with UMG and 2D UIs Implement character inverse kinematics (IK) for head and hands -- Define effective motion controller interaction Help users avoid motion sickness -- Optimize VR applications -- Explore the VR editor, community resources, and more.
Achat du livre
Unreal Engine VR Cookbook, Mitch McCaffrey
- Langue
- Année de publication
- 2017
- Reliure
- (souple)
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- Titre
- Unreal Engine VR Cookbook
- Sous-titre
- Developing Virtual Reality with UE4
- Langue
- Anglais
- Auteurs
- Mitch McCaffrey
- Éditeur
- Pearson Education (US)
- Publié
- 2017
- Format
- souple
- Pages
- 288
- ISBN10
- 0134649176
- ISBN13
- 9780134649177
- Séries
- Catégories
- Mots clés
- États-Unis, Jeux, Art graphique, Réalité virtuelle
- Description
- Understand basic VR concepts and terminology -- Implement VR logic with Blueprint visual scripting -- Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments -- Recognize and manage differences between seated and standing VR experiences -- Set up trace interactions and teleportation -- Work with UMG and 2D UIs Implement character inverse kinematics (IK) for head and hands -- Define effective motion controller interaction Help users avoid motion sickness -- Optimize VR applications -- Explore the VR editor, community resources, and more.