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The Video Game Theory Reader

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  • 368pages
  • 13 heures de lecture

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In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film.The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2 , the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.

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The Video Game Theory Reader, Bernard Perron, Mark J. P. Wolf

Langue
Année de publication
2003
Reliure
(souple)
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Titre
The Video Game Theory Reader
Langue
Anglais
Éditeur
Routledge
Publié
2003
Format
souple
Pages
368
ISBN10
0415965799
ISBN13
9780415965798
Séries
Description
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film.The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2 , the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.