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Advances in Computer Entertainment

10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings

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This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

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Advances in Computer Entertainment, Dennis Reidsma, Katayose Haruhiro, Anton Nijholt

Langue
Année de publication
2013
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(souple),
État du livre
Très bon
Prix
7,99 €

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Titre
Advances in Computer Entertainment
Sous-titre
10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings
Langue
Anglais
Éditeur
Springer
Publié
2013
Format
souple
Pages
694
ISBN10
3319031600
ISBN13
9783319031606
Séries
Description
This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.