Bookbot

Game Architecture and Design

Learn the Best Practices for Game Design and Programming

Évaluation du livre

En savoir plus sur le livre

Teaches design, architecture, and management--the things programmers need to know before they can even begin writing code! Provides real-life case studies of what works and what doesn't. Takes the reader through all the necessary game creation steps-from seeing a game idea on paper to actually implementing that idea!

Achat du livre

Game Architecture and Design, Andrew Rollings, Dave Morris

Langue
Année de publication
1999
product-detail.submit-box.info.binding
(souple)
Nous vous informerons par e-mail dès que nous l’aurons retrouvé.

Modes de paiement

3,8
Très bien
34 Évaluations

Il manque plus que ton avis ici.

Titre
Game Architecture and Design
Sous-titre
Learn the Best Practices for Game Design and Programming
Langue
Anglais
Publié
1999
Format
souple
Pages
650
ISBN10
1576104257
ISBN13
9781576104255
Séries
Évaluation
3,8 sur 5
Description
Teaches design, architecture, and management--the things programmers need to know before they can even begin writing code! Provides real-life case studies of what works and what doesn't. Takes the reader through all the necessary game creation steps-from seeing a game idea on paper to actually implementing that idea!