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Game Architecture and Design

Learn the Best Practices for Game Design and Programming

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  • 650pages
  • 23 heures de lecture

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Teaches design, architecture, and management--the things programmers need to know before they can even begin writing code! Provides real-life case studies of what works and what doesn't. Takes the reader through all the necessary game creation steps-from seeing a game idea on paper to actually implementing that idea!

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Game Architecture and Design, Andrew Rollings, Dave Morris

Langue
Année de publication
1999
Reliure
(souple)
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3,8
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Titre
Game Architecture and Design
Sous-titre
Learn the Best Practices for Game Design and Programming
Langue
Anglais
Publié
1999
Format
souple
Pages
650
ISBN10
1576104257
ISBN13
9781576104255
Séries
Évaluation
3,8 sur 5
Description
Teaches design, architecture, and management--the things programmers need to know before they can even begin writing code! Provides real-life case studies of what works and what doesn't. Takes the reader through all the necessary game creation steps-from seeing a game idea on paper to actually implementing that idea!