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- 478pages
- 17 heures de lecture
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A "no code" beginners guide to 3D modeling and animation promising the computer illiterate (and those brushing up on technique) an easy access to the multimdedia world. Kalwick, a 3D animator, holds the user's hand through manipulation tools, basic modeling, geometric tools, texturing and shading, scene building, lighting, cameras, rendering, animation methods, and "metaballs, blobs, and globs." The text includes photographs, illustrations, a glossary, and is accompanied by a CD-ROM containing demo versions of Mackintosh 3D modeling and animation software. Annotation c. by Book News, Inc., Portland, Or.
Achat du livre
3D Graphics, David J. Kalwick
- Langue
- Année de publication
- 1996
- product-detail.submit-box.info.binding
- (souple)
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- Titre
- 3D Graphics
- Sous-titre
- Tips, Tricks, & Techniques
- Langue
- Anglais
- Auteurs
- David J. Kalwick
- Éditeur
- Morgan Kaufmann Publishers
- Publié
- 1996
- Format
- souple
- Pages
- 478
- ISBN10
- 012394970X
- ISBN13
- 9780123949707
- Séries
- Mots clés
- Nonfiction, Technologie & Ingénierie, Informatique & Internet, Logiciel, Design graphique, Animation
- Description
- A "no code" beginners guide to 3D modeling and animation promising the computer illiterate (and those brushing up on technique) an easy access to the multimdedia world. Kalwick, a 3D animator, holds the user's hand through manipulation tools, basic modeling, geometric tools, texturing and shading, scene building, lighting, cameras, rendering, animation methods, and "metaballs, blobs, and globs." The text includes photographs, illustrations, a glossary, and is accompanied by a CD-ROM containing demo versions of Mackintosh 3D modeling and animation software. Annotation c. by Book News, Inc., Portland, Or.
