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This monograph examines the integration of gamification in education, specifically focusing on a methodology for its application in professional college training. It highlights how gamification can enhance student engagement and mastery of new content, fostering creative self-expression and independence. The work emphasizes the potential of gamification to promote peer interaction and personal development, ultimately serving as a pathway for students to achieve fulfillment and growth in their educational journeys.
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Using elements of gamification for teaching programming, Zakhro Umarova
- Langue
- Année de publication
- 2018
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- (souple)
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- Titre
- Using elements of gamification for teaching programming
- Langue
- Anglais
- Auteurs
- Zakhro Umarova
- Publié
- 2018
- Format
- souple
- Pages
- 68
- ISBN13
- 9786139870783
- Séries
- Mots clés
- Nonfiction, Art / Culture, Thématique musicale
- Description
- This monograph examines the integration of gamification in education, specifically focusing on a methodology for its application in professional college training. It highlights how gamification can enhance student engagement and mastery of new content, fostering creative self-expression and independence. The work emphasizes the potential of gamification to promote peer interaction and personal development, ultimately serving as a pathway for students to achieve fulfillment and growth in their educational journeys.