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Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari’s non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them.
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Exploring videogames with Deleuze and Guattari : towards an affective theory of form, Colin Cremin
- Langue
- Année de publication
- 2016
- product-detail.submit-box.info.binding
- (souple)
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- Titre
- Exploring videogames with Deleuze and Guattari : towards an affective theory of form
- Langue
- Anglais
- Auteurs
- Colin Cremin
- Éditeur
- Routledge
- Publié
- 2016
- Format
- souple
- Pages
- 166
- ISBN10
- 1138925535
- ISBN13
- 9781138925533
- Séries
- Évaluation
- 3,4 sur 5
- Description
- Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari’s non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them.



